![]() 19:33:097 VideoBackends\OGL\Render.cpp:111 W: id: 20052, source: API, type: Performance - Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 19:33:095 VideoBackends\OGL\Render.cpp:111 W: id: 20052, source: API, type: Performance - Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 19:33:092 VideoBackends\OGL\Render.cpp:111 W: id: 20052, source: API, type: Performance - Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. " 19:33:062 VideoBackends\OGL\Render.cpp:111 W: id: 20052, source: API, type: Performance - Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. Retroarch crashes after starting a game with Dolphin 12193 Closed YugiFanGX opened this issue on 2 comments YugiFanGX commented on edited Description YugiFanGX completed on Sign up for free to join this conversation on GitHub. Log file, don't really tell anything before the crash (like error message), but give a warning before. I'm using gl1 video driver but I already tried vulkan and gl, rewind was disabled along fastmem. I'm not sure if I'm missing something, if this is intended (it's a lot smoother with "Sync to Exact Content Framerate" on than with it off, but it's not as smooth as setting my refresh rate to 60 and turrning gsync off), or if it's just my monitor (but I get the same issue with my external monitor and my laptop's screen so I'm not sure if that's it).I'm using Windows 10 and using Dolphin core to playing game cube games, for some reason it crashes randomly with any game. Dolphin-libretro is incompatible with rewind and runahead. I've tried with the FCEUMM, SNES9X, PCE Beetle and the Genesis Plus GX core.Dolphin is now available as a libretro core Dolphin is a popular. updating RetroArch + Core to the current version. Starts: Starts, maybe even plays well, but crashes or major graphical/audio glitches. using an old version of the Dolphin Core. What Ive tried: using older versions of RetroArch. It just crashes on launch, white screen and I have to close the program. I've tried with the Vulkan, glcore, and d3d11 video backends Dolphin Core not loading F-Zero GX specifically.I have vsync swap interval on 1, and frame delay set to 0. ![]() If youre on Android 9.0+, you have to disable the 'fastmem' core option, which makes the core unusably slow, so its not really worth using there, AFAIK. ![]()
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